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Hellhole Wiki
Gun rankings, grounded in stats

Hellhole Tier List: Every Gun, Ranked by Role

Hellhole's guns have documented damage, RPM, and magazine values — enough to rank roles honestly. What has no published numbers (upgrades, boss health, enemy HP) stays unranked instead of guessed.

Checked 2026-11-1010 guns · stats from the community wikiDPS computed, labeled as such
Quick answer

The numbers-first ranking

No official or community consensus tier list exists for Hellhole yet — so this page ranks what the documented numbers actually support, and groups guns by the job they do in a run.

GunDMGRPMMAGDPS*Role
Monarchs1296050192Sustained horde clearing
MK-51278025156Fast mid-game SMG
Drum Gun1466050154Sustained horde clearing
Scarab2437235149Balanced all-rounder
Lavaforge1654035144Balanced all-rounder
AR471554030135Reliable rifle
Rifle421928134High per-shot burst
Silenced Pistol2827012126Sidearm
Default Pistol2233012121Starter sidearm
Double Barrelunpublished (per pellet)2042—Close-range burst

Community wiki (roblox-hellhole.fandom.com/wiki/Guns), checked 2026-10-26 (table re-verified cell-for-cell). DPS is arithmetic computed from the damage and RPM columns (damage × RPM ÷ 60), not an official stat.

Role evaluation

What each gun is for

Raw DPS is not a build. These four roles come from the stat table plus the way runs actually fail — reload pauses, boss openers, and horde overwhelm.

Sustained horde clearing

Monarchs, Drum Gun, AR47

High RPM plus the biggest magazines in the game (50 rounds on Monarchs and Drum Gun) keeps you firing through zombie waves without reload pauses — exactly the failure state creator guides warn about.

Balanced all-rounders

Scarab, Lavaforge, MK-5

Mid-tier damage, respectable RPM, and 25–35 round magazines. These carry runs where you cannot afford to specialize: enough per-shot damage for Brutes, enough uptime for waves.

Burst and boss openers

Rifle, Double Barrel

The Rifle's 42 damage per shot and the Double Barrel's point-blank burst are boss-openers — matching the All Things How doctrine of arriving at a boss with a full clip. Both punish missed shots with long reloads (8-round magazine, 2 shells).

Sidearms

Default Pistol, Silenced Pistol

12-round magazines and modest output. The Default Pistol is your first gun; the Silenced Pistol trades a little RPM for 6 more damage per shot. Both are mastery checkpoints on the way to the Oblivion skin.

Methodology

How this ranking was built

  1. 1. Take the community wiki's 10-gun table (the only published stat set; it matches the official 10-gun mastery badge).
  2. 2. Compute sustained DPS as damage × RPM ÷ 60 — arithmetic on published columns, never a guessed number.
  3. 3. Weight magazine size, because reload pauses are the documented run-killer in horde sections.
  4. 4. Group by combat role instead of forcing one linear S-to-F order that no two runs would agree on.
  5. 5. Leave everything without published numbers unranked, with the gap named.
Unranked on purpose

What the numbers cannot cover yet

  • Upgrades and perks — confirmed as a system, but no source publishes names, effects, or stack values.
  • Enemy HP and speed — the community wiki's columns are empty for all 29–36 zombie variants and every boss.
  • Boss difficulty — Boss health, attack patterns, spawn floors, and rewards are not published in any source checked. The community wiki's zombie list includes Gravemaw, The Undergnaw, and Rotmaul but leaves their HP and speed cells empty.
  • Double Barrel per-pellet damage — the wiki itself marks it TBA, so its DPS cell stays empty.

The wiki's HP and speed columns are empty for every entry, so no enemy health or speed values are published anywhere checked. Creator videos document biomes visually (for example a Frozen Cavern and a Mineshaft in the “ALL Floors 1-6 Guide”).

Mastery note

Every gun is now a progression goal

The Into Oblivion badge (added October 3, 2026) rewards mastering all 10 guns with the Oblivion skin. That officially reframes the “worst” guns too: even the Default Pistol is a mastery checkpoint, so early-game guns keep long-term value. Aim your Scraps at whichever role gap your last death exposed, and the mastery track fills in as a side effect.

FAQ

Ranking questions

What is the best gun in Hellhole?

By the documented numbers, Monarchs post the highest sustained output — 192 computed DPS with a 50-round magazine — while the Rifle leads raw damage per shot at 42. The honest caveat: these are community-measured stats, the developer publishes no official table, and the right gun still depends on whether your run needs sustained horde clearing or burst.

Is there an official Hellhole tier list?

No. Neither the developer nor any major publisher has published a ranking, and the community wiki carries stats but no tier page. This site will not invent tiers — instead it ranks what the numbers support and explains the role each gun fills.

What are the best upgrades in Hellhole?

Not rankable yet. Upgrades are confirmed as a system (the official description says “STACK ALL UPGRADES”), but no source checked publishes upgrade names, effects, or stacking rules.

How is the DPS column calculated?

It is arithmetic, not an official stat: damage × rounds-per-minute ÷ 60. It tells you sustained output per second of continuous fire; magazine size and reload rhythm then decide how much of that output you actually get.

Wiki hub

Every documented system in one place.

Beginner guide

Where your first gun choices fit the loop.

Into Oblivion badge

The 10-gun mastery reward, with live award counts.

Update watch

Rebalance news would change this table.