Sustained horde clearing
Monarchs, Drum Gun, AR47
High RPM plus the biggest magazines in the game (50 rounds on Monarchs and Drum Gun) keeps you firing through zombie waves without reload pauses — exactly the failure state creator guides warn about.
Hellhole's guns have documented damage, RPM, and magazine values — enough to rank roles honestly. What has no published numbers (upgrades, boss health, enemy HP) stays unranked instead of guessed.
No official or community consensus tier list exists for Hellhole yet — so this page ranks what the documented numbers actually support, and groups guns by the job they do in a run.
| Gun | DMG | RPM | MAG | DPS* | Role |
|---|---|---|---|---|---|
| Monarchs | 12 | 960 | 50 | 192 | Sustained horde clearing |
| MK-5 | 12 | 780 | 25 | 156 | Fast mid-game SMG |
| Drum Gun | 14 | 660 | 50 | 154 | Sustained horde clearing |
| Scarab | 24 | 372 | 35 | 149 | Balanced all-rounder |
| Lavaforge | 16 | 540 | 35 | 144 | Balanced all-rounder |
| AR47 | 15 | 540 | 30 | 135 | Reliable rifle |
| Rifle | 42 | 192 | 8 | 134 | High per-shot burst |
| Silenced Pistol | 28 | 270 | 12 | 126 | Sidearm |
| Default Pistol | 22 | 330 | 12 | 121 | Starter sidearm |
| Double Barrel | unpublished (per pellet) | 204 | 2 | — | Close-range burst |
Community wiki (roblox-hellhole.fandom.com/wiki/Guns), checked 2026-10-26 (table re-verified cell-for-cell). DPS is arithmetic computed from the damage and RPM columns (damage × RPM ÷ 60), not an official stat.
Raw DPS is not a build. These four roles come from the stat table plus the way runs actually fail — reload pauses, boss openers, and horde overwhelm.
Monarchs, Drum Gun, AR47
High RPM plus the biggest magazines in the game (50 rounds on Monarchs and Drum Gun) keeps you firing through zombie waves without reload pauses — exactly the failure state creator guides warn about.
Scarab, Lavaforge, MK-5
Mid-tier damage, respectable RPM, and 25–35 round magazines. These carry runs where you cannot afford to specialize: enough per-shot damage for Brutes, enough uptime for waves.
Rifle, Double Barrel
The Rifle's 42 damage per shot and the Double Barrel's point-blank burst are boss-openers — matching the All Things How doctrine of arriving at a boss with a full clip. Both punish missed shots with long reloads (8-round magazine, 2 shells).
Default Pistol, Silenced Pistol
12-round magazines and modest output. The Default Pistol is your first gun; the Silenced Pistol trades a little RPM for 6 more damage per shot. Both are mastery checkpoints on the way to the Oblivion skin.
The wiki's HP and speed columns are empty for every entry, so no enemy health or speed values are published anywhere checked. Creator videos document biomes visually (for example a Frozen Cavern and a Mineshaft in the “ALL Floors 1-6 Guide”).
The Into Oblivion badge (added October 3, 2026) rewards mastering all 10 guns with the Oblivion skin. That officially reframes the “worst” guns too: even the Default Pistol is a mastery checkpoint, so early-game guns keep long-term value. Aim your Scraps at whichever role gap your last death exposed, and the mastery track fills in as a side effect.
By the documented numbers, Monarchs post the highest sustained output — 192 computed DPS with a 50-round magazine — while the Rifle leads raw damage per shot at 42. The honest caveat: these are community-measured stats, the developer publishes no official table, and the right gun still depends on whether your run needs sustained horde clearing or burst.
No. Neither the developer nor any major publisher has published a ranking, and the community wiki carries stats but no tier page. This site will not invent tiers — instead it ranks what the numbers support and explains the role each gun fills.
Not rankable yet. Upgrades are confirmed as a system (the official description says “STACK ALL UPGRADES”), but no source checked publishes upgrade names, effects, or stacking rules.
It is arithmetic, not an official stat: damage × rounds-per-minute ÷ 60. It tells you sustained output per second of continuous fire; magazine size and reload rhythm then decide how much of that output you actually get.
Every documented system in one place.
Where your first gun choices fit the loop.
The 10-gun mastery reward, with live award counts.
Rebalance news would change this table.