HELLHOLE created on Roblox.
2026-06-11Creation timestamp on the Games API universe record.
Source: Official API
First Blood badge added — a first boss has existed since late June.
2026-06-28Badge created 2026-06-28, “You killed your first boss!”.
Source: Official API
Trust Issues badge added with no public description.
2026-07-17Badge created 2026-07-17; displayDescription is null in the API.
Source: Official API
7 Days in Hell badge added — a daily-rewards system exists from mid-August.
2026-08-14Badge created 2026-08-14: “Play for 7 days and claim all daily rewards!”.
Source: Official API
Sixteen-badge wave: five floor milestones (10/25/50/100/500), five rank milestones (5/10/25/50/100), five named-boss defeat badges, and Every Last One (defeat all bosses, “more to come soon”).
2026-09-21All sixteen badges created 2026-09-21 within minutes of each other in the API.
Source: Official API
Full Harvest badge added with no public description.
2026-09-26Badge created 2026-09-26; displayDescription is null.
Source: Official API
Crop Failure and Lights Out badges added, both without public descriptions — and the listing title switched to a pumpkin [UPD🎃] marker for the Halloween-season window.
2026-09-27Both badges created 2026-09-27 with null descriptions; the game listing carried the pumpkin marker after this publish (marker cycle documented by the 2026-10-02 site check).
Source: Official API
Publish at 04:51 UTC removed the pumpkin [UPD🎃] marker — the title returned to HELLHOLE [🧟♂️] — without publishing patch notes.
2026-10-02Games API updated timestamp 2026-10-02 04:51:16 UTC; title-marker cycle observed across the 09-27 and 10-02 publishes.
Source: Official API
Into Oblivion badge added: “Master 10 guns to unlock the Oblivion skin.” Games API shows the experience updated the same day.
2026-10-03Badge created 2026-10-03; Games API updated timestamp 2026-10-03 22:59 UTC.
Source: Official API
Publish at 21:05 UTC changed the save line again: the description checked October 10 reads “Games now saves for all”, replacing the host-only rule documented since October 3. No patch notes and no new badge appeared with this publish.
2026-10-08Games API updated timestamp 2026-10-08 21:05:35 UTC; description diff between the 2026-10-03 and 2026-10-10 checks.
Source: Official API
Games API updated timestamp moved to 19:46 UTC — a publish or config touch that the public description does not reflect: the description re-checked October 18 is byte-identical to the October 8 publish (save line still “Games now saves for all”), no new badge appeared, and the title kept the zombie [🧟♂️] marker. Stats kept climbing through the window (14.16M+ visits, 198K+ favorites at the October 18 check).
2026-10-15Games API updated timestamp 2026-10-15 19:46:32 UTC; byte-identical description diff and unchanged badge set between the 2026-10-10 and 2026-10-18 checks.
Source: Official API
Publish at 01:18 UTC brought the pumpkin marker back for the Halloween window — the listing title now reads [🎃] HELLHOLE, with the marker moved to the front (the September form was the suffix-style HELLHOLE [UPD🎃]). The description re-checked October 26 stays byte-identical to the October 8 publish, and no new badge appeared — the badge set is still the 23 dated through October 3. This is the second time a pumpkin marker has preceded a content window: the September 27 pumpkin shipped two badge waves.
2026-10-26Games API updated timestamp 2026-10-26 01:18:06 UTC; title and description diff between the 2026-10-18 and 2026-10-26 checks; badge set diff (23 rows, zero added or removed).
Source: Official API
A second silent touch inside the pumpkin window: the Games API updated timestamp moved to 20:30 UTC — one day and nineteen hours after the pumpkin publish — with the description re-checked November 3 still byte-identical to the October 8 save-line text, the title still [🎃] HELLHOLE, and the badge set still at the same 23. Whatever this touch changed, it is not visible in any public surface checked; the Halloween content the pumpkin marker hints at has still not shipped.
2026-10-27Games API updated timestamp 2026-10-27 20:30:14 UTC; byte-identical description diff and unchanged badge set between the 2026-10-26 and 2026-11-03 checks.
Source: Official API
Top Of The List badge added: “Reached tier 50 of the Christmas 2026 event.” — the first official evidence of a Christmas 2026 event, ten days after Halloween's pumpkin publish and thirteen before the badge's own event name appeared anywhere else public. The badge had 0 holders at the November 10 check, so the event window had just opened or not yet shipped its tiers.
2026-11-09Badge created 2026-11-09T01:09:53Z with the tier-50 Christmas description verbatim; awarded count 0 and winRate 0.0 in the 2026-11-10 API capture; badge-set diff (23 → 24 rows).
Source: Official API
Publish at 20:38 UTC switched the listing title back to the zombie-suffix HELLHOLE [🧟♂️] — the pumpkin [🎃] front marker is gone, and the title now matches the pre-seasonal default form last seen October 2–25. The description re-checked November 10 stays byte-identical to the October 8 save-line text (still “Games now saves for all”), and the badge set moved to 24 with the Christmas event badge from November 9. No patch notes were published.
2026-11-10Games API updated timestamp 2026-11-10T20:38:18Z; title and description diff between the 2026-11-03 and 2026-11-10 checks; badge-set diff (23 → 24 rows, Top Of The List added 2026-11-09).
Source: Official API