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Update timeline

Hellhole Updates: Every Dated Release Signal

Game Chefs does not publish patch notes, so this timeline is built from something better than rumors: officially dated badge creations and Roblox API timestamps, with the evidence named for every row.

Latest publish: Nov 10, 2026Created June 11, 2026Checked 2026-11-10
Latest

November 10, 2026: the pumpkin window closes as a Christmas event opens

Games API updated timestamp: 2026-11-10 20:38 UTC

Fourteen days after the pumpkin returned, the Games API timestamp moved again — and this time the season visibly turned. The listing title dropped the front-position [🎃] marker and is back to the zombie-suffix HELLHOLE [🧟‍♂️], the same form the listing carried October 2–25. The badge set moved from 23 to 24, dated November 9: Top Of The List, “Reached tier 50 of the Christmas 2026 event” — the first official evidence of a Christmas event, with 0 holders at the November 10 check because its tier window has just opened. The description re-checked November 10 is byte-identical to the October 8 publish (it still reads “Games now saves for all”), so the save rule is untouched. Following this site's own marker precedent: a marker swap has now preceded content for the third time, and this one already has its badge.

Timeline

Every dated update signal since launch

Roblox does not require developers to publish patch notes, so this timeline is built from officially dated badge creations and API timestamps. Each row says what the evidence proves — a badge appearing does not tell you enemy tuning or drop rates changed.

  1. HELLHOLE created on Roblox.

    2026-06-11

    Creation timestamp on the Games API universe record.

    Source: Official API

  2. First Blood badge added — a first boss has existed since late June.

    2026-06-28

    Badge created 2026-06-28, “You killed your first boss!”.

    Source: Official API

  3. Trust Issues badge added with no public description.

    2026-07-17

    Badge created 2026-07-17; displayDescription is null in the API.

    Source: Official API

  4. 7 Days in Hell badge added — a daily-rewards system exists from mid-August.

    2026-08-14

    Badge created 2026-08-14: “Play for 7 days and claim all daily rewards!”.

    Source: Official API

  5. Sixteen-badge wave: five floor milestones (10/25/50/100/500), five rank milestones (5/10/25/50/100), five named-boss defeat badges, and Every Last One (defeat all bosses, “more to come soon”).

    2026-09-21

    All sixteen badges created 2026-09-21 within minutes of each other in the API.

    Source: Official API

  6. Full Harvest badge added with no public description.

    2026-09-26

    Badge created 2026-09-26; displayDescription is null.

    Source: Official API

  7. Crop Failure and Lights Out badges added, both without public descriptions — and the listing title switched to a pumpkin [UPD🎃] marker for the Halloween-season window.

    2026-09-27

    Both badges created 2026-09-27 with null descriptions; the game listing carried the pumpkin marker after this publish (marker cycle documented by the 2026-10-02 site check).

    Source: Official API

  8. Publish at 04:51 UTC removed the pumpkin [UPD🎃] marker — the title returned to HELLHOLE [🧟‍♂️] — without publishing patch notes.

    2026-10-02

    Games API updated timestamp 2026-10-02 04:51:16 UTC; title-marker cycle observed across the 09-27 and 10-02 publishes.

    Source: Official API

  9. Into Oblivion badge added: “Master 10 guns to unlock the Oblivion skin.” Games API shows the experience updated the same day.

    2026-10-03

    Badge created 2026-10-03; Games API updated timestamp 2026-10-03 22:59 UTC.

    Source: Official API

  10. Publish at 21:05 UTC changed the save line again: the description checked October 10 reads “Games now saves for all”, replacing the host-only rule documented since October 3. No patch notes and no new badge appeared with this publish.

    2026-10-08

    Games API updated timestamp 2026-10-08 21:05:35 UTC; description diff between the 2026-10-03 and 2026-10-10 checks.

    Source: Official API

  11. Games API updated timestamp moved to 19:46 UTC — a publish or config touch that the public description does not reflect: the description re-checked October 18 is byte-identical to the October 8 publish (save line still “Games now saves for all”), no new badge appeared, and the title kept the zombie [🧟‍♂️] marker. Stats kept climbing through the window (14.16M+ visits, 198K+ favorites at the October 18 check).

    2026-10-15

    Games API updated timestamp 2026-10-15 19:46:32 UTC; byte-identical description diff and unchanged badge set between the 2026-10-10 and 2026-10-18 checks.

    Source: Official API

  12. Publish at 01:18 UTC brought the pumpkin marker back for the Halloween window — the listing title now reads [🎃] HELLHOLE, with the marker moved to the front (the September form was the suffix-style HELLHOLE [UPD🎃]). The description re-checked October 26 stays byte-identical to the October 8 publish, and no new badge appeared — the badge set is still the 23 dated through October 3. This is the second time a pumpkin marker has preceded a content window: the September 27 pumpkin shipped two badge waves.

    2026-10-26

    Games API updated timestamp 2026-10-26 01:18:06 UTC; title and description diff between the 2026-10-18 and 2026-10-26 checks; badge set diff (23 rows, zero added or removed).

    Source: Official API

  13. A second silent touch inside the pumpkin window: the Games API updated timestamp moved to 20:30 UTC — one day and nineteen hours after the pumpkin publish — with the description re-checked November 3 still byte-identical to the October 8 save-line text, the title still [🎃] HELLHOLE, and the badge set still at the same 23. Whatever this touch changed, it is not visible in any public surface checked; the Halloween content the pumpkin marker hints at has still not shipped.

    2026-10-27

    Games API updated timestamp 2026-10-27 20:30:14 UTC; byte-identical description diff and unchanged badge set between the 2026-10-26 and 2026-11-03 checks.

    Source: Official API

  14. Top Of The List badge added: “Reached tier 50 of the Christmas 2026 event.” — the first official evidence of a Christmas 2026 event, ten days after Halloween's pumpkin publish and thirteen before the badge's own event name appeared anywhere else public. The badge had 0 holders at the November 10 check, so the event window had just opened or not yet shipped its tiers.

    2026-11-09

    Badge created 2026-11-09T01:09:53Z with the tier-50 Christmas description verbatim; awarded count 0 and winRate 0.0 in the 2026-11-10 API capture; badge-set diff (23 → 24 rows).

    Source: Official API

  15. Publish at 20:38 UTC switched the listing title back to the zombie-suffix HELLHOLE [🧟‍♂️] — the pumpkin [🎃] front marker is gone, and the title now matches the pre-seasonal default form last seen October 2–25. The description re-checked November 10 stays byte-identical to the October 8 save-line text (still “Games now saves for all”), and the badge set moved to 24 with the Christmas event badge from November 9. No patch notes were published.

    2026-11-10

    Games API updated timestamp 2026-11-10T20:38:18Z; title and description diff between the 2026-11-03 and 2026-11-10 checks; badge-set diff (23 → 24 rows, Top Of The List added 2026-11-09).

    Source: Official API

Reading the timeline

What the pattern shows

Four months in, the cadence is roughly monthly-plus: June launch, July's mystery badge (Trust Issues), August's daily-reward system, September's big milestone wave, an October that touched the API five times (gun mastery on October 3, the save-rule change on October 8, a silent config touch on October 15, the Halloween pumpkin's return on October 26, and a second silent touch on October 27), and a November that has already delivered a 24th badge — the Christmas-event tier-50 requirement on November 9 — plus the November 10 publish that closed the pumpkin window. Each addition also maps to a system you can feel in a run — bosses, floors, ranks, daily log-ins, gun mastery, seasonal events, saves — which is why badge dates and description text double as a content changelog. The save rule has quietly moved twice now (“solo games save” → “host only” → “saves for all”), a change most older guides still have not caught up with.

Recheck list

What to verify after the next update

  • Badges — new badge rows are the developer's clearest public fingerprint of new content.
  • Guns — a new gun changes the mastery count the Into Oblivion badge refers to and the stat table on the tier-list page.
  • Save statement — the description's save line has already changed twice (solo saves → host only → saves for all); re-read it before long runs.
  • Codes — check the menu again after each named update; if a redeem system ships, the codes page flips from status page to code list.
Next-update signal watch
FAQ

Update questions

When was Hellhole last updated?

The Roblox Games API shows the experience was updated 2026-11-10 at 20:38 UTC — the publish that removed the Halloween pumpkin marker — and it is the newest timestamp as this site's November 10 recheck. The same API records the game was created June 11, 2026.

What changed in the latest update?

The developer does not publish patch notes, so the API timestamp alone cannot say. What is documentable about the November 10 publish: it removed the pumpkin-front [🎃] marker (the title is back to the zombie-suffix HELLHOLE [🧟‍♂️], the same form the listing carried October 2–25), the description re-checked November 10 stays byte-identical to the October 8 publish (save line still “Games now saves for all”), and the badge set moved from 23 to 24 — but the addition is dated November 9: Top Of The List, “Reached tier 50 of the Christmas 2026 event.” The seasonal baton has passed from Halloween to Christmas.

How do you track Hellhole updates without patch notes?

Badges, the listing title, and the description text. Roblox badges carry creation dates, and Game Chefs ships a badge with nearly every content addition — the September 21 wave added sixteen badges in one day. Title markers are the second signal: the pumpkin [UPD🎃] marker shipped with the September 27 publish, was removed on October 2, returned on October 26 as the title-leading [🎃], and left again on November 10. This page rebuilds the timeline from those dated artifacts.

Did any update add codes?

No. Through the November 10, 2026 recheck there is still no code redemption menu and no verified code — the codes page keeps the running evidence table.

Codes status

Still no redeem menu through November 10.

Badge reference

The full 23-badge table behind this timeline.

Official links

Where official news actually appears.