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Hellhole Wiki
Hellhole wiki

HELLHOLE Wiki: the shaft, the guns, the bosses

HELLHOLE is an ALPHA PvE shooter by Game Chefs where the surface is gone and the only way out is down. This wiki collects what the game confirms and what the community has measured, with every table dated and sourced.

15,062,950 visits at check50-player servers10 guns · 5 bosses · 24 badgesChecked 2026-11-10
Quick answer

The run loop, in the developer's own words

Drop into the shaft, gun down the horde, crack open epic loot, stack all upgrades — then go deeper, die, and run it back.

That five-beat loop from the official description is the whole game. Each run descends the shaft floor by floor: zombies spawn in biome-themed waves, chests drop loot and Scraps, Scraps buy guns, upgrades stack as you go, and bosses cap off the deeper floors. Death ends the run, the save rule (now “games save for all”) carries your meta-progress forward, and the next attempt starts with what you learned. It is a roguelite descent in a horror skin, built by the verified Game Chefs group (1.65M members) that also made Horror Elevator.

Core systems

Every system in the game, and where each fact comes from

This wiki separates official facts from community-measured ones instead of blending them.

SystemWhat is documentedSource
The shaft and floorsRuns descend floor by floor. Official badges mark floor 10, 25, 50, 100, and 500 milestones, and creator videos document themed biomes such as a Frozen Cavern and a Mineshaft along the way.Official API + Creator videos
CombatA first-person PvE shooter: click to shoot, Shift to sprint, R to reload, Ctrl to free the mouse (R2/L3/X on controller). Sprinting constantly and reloading between waves is the standard creator doctrine.Official
GunsTen guns are documented by the community wiki, obtained via Scraps looted from chests, with damage, RPM, and magazine values per gun. The October 3 Into Oblivion badge confirms a mastery system that rewards the Oblivion skin at 10 mastered guns.Community wiki + Official API
EnemiesZombies come in 29–36 variants across three classes (Zombie, Gremlin, Brute), themed to eight biome palettes (Frozen, Fungal, Sunken, Charred, Withered, Drowned, Ossified, Crystalline), plus named specials like the Spitter, Mimic, and The Shrieker.Community wiki
BossesFive named bosses — Gravemaw, Undergnaw, Rotmaul, Broodwidow, Ashwing — each with an official defeat badge, plus First Blood for your first boss kill and Every Last One for clearing the roster.Official API
Loot and upgrades“CRACK OPEN EPIC LOOT / STACK ALL UPGRADES” is official; chests during runs drop loot including the Scraps that buy guns. Upgrade names and stack values are not published in any source checked.Official + Community wiki
RanksOfficial badges mark ranks 5, 10, 25, 50, and 100 (Repeat Offender through Hell's Own). How rank points are earned per run is not documented.Official API
Daily rewardsThe 7 Days in Hell badge (added August 14, 2026) confirms a seven-day daily-reward chain — log in and claim seven days in a row to complete it.Official API
Saving“Games now saves for all” is the current official line (re-checked November 10, 2026). It replaced the host-only rule on the October 8 publish — and “solo games save” before that. Save timing and persisted fields remain unpublished.Official
Guns

The documented gun roster

Community wiki (roblox-hellhole.fandom.com/wiki/Guns), checked 2026-10-26 (table re-verified cell-for-cell). DPS is arithmetic computed from the damage and RPM columns (damage × RPM ÷ 60), not an official stat.

GunDMGRPMMAGDPS*
Monarchs1296050192
MK-51278025156
Drum Gun1466050154
Scarab2437235149
Lavaforge1654035144
AR471554030135
Rifle421928134
Silenced Pistol2827012126
Default Pistol2233012121
Double Barrelunpublished (per pellet)2042—

*DPS = damage × RPM ÷ 60, computed — not an official stat.

How guns work

  • Guns are obtained via Scraps, which come from looting Chests found throughout the main run (community wiki).
  • The Into Oblivion badge added October 3, 2026 confirms a gun-mastery system: mastering all 10 guns unlocks the Oblivion skin.
  • The wiki's numbers are community-measured; the developer has not published an official stat table, and per-pellet damage for the Double Barrel is still marked TBA on the wiki itself.
  • Full per-gun breakdown: tier list and gun stats
Enemies

Zombie classes, biomes, and specials

Zombies are the main and most common enemy (community wiki). The community wiki counts 29–36 zombie variants depending on what you classify as a zombie rather than another enemy type. Base classes are the Zombie (basic), Gremlin (fast variant), Brute (heavy variant), each reskinned across 8 biome themes: Frozen, Fungal, Sunken, Charred, Withered, Drowned, Ossified, Crystalline. Beyond the zombie classes, the wiki lists named special enemies — Demon, Skeleton, Spitter, Mimic, and The Shrieker — plus boss entries for Gravemaw, The Undergnaw, and Rotmaul.

The wiki's HP and speed columns are empty for every entry, so no enemy health or speed values are published anywhere checked. Creator videos document biomes visually (for example a Frozen Cavern and a Mineshaft in the “ALL Floors 1-6 Guide”).

Bosses

Five named bosses, more promised

Five named bosses are documented by official badges: Official API (badge names and descriptions), checked 2026-11-10. The official Every Last One badge description ends with “more to come soon”, so the developer has confirmed the boss roster will grow. All Things How's walkthrough (updated July 21, 2026) advises treating bosses as the cap of deeper floors: arrive with a full clip, survival upgrades in place, and a pattern you have already seen once.

Saving

Saves for all: the current rule

The current official description says “Games now saves for all.” That single sentence — re-checked November 10, 2026 — replaced the host-only rule on the October 8 publish (and the earlier “solo games save” wording before that). Save timing and persisted fields remain unpublished, so treat any specific carry-over claim as unconfirmed. The description still does not specify save timing, which fields persist, or how the two earlier rules map to current behavior, so treat any specific “what carries over” claim as unconfirmed.

Controls and saves reference
Identity check

This wiki covers one exact game

Everything here is about HELLHOLE [🧟‍♂️] at place 84568117169118, universe 10309128556, by Game Chefs (the listing currently wears the zombie-suffix marker, its non-seasonal default form — the title also carried pumpkin markers through the September–early-November Halloween window). Advice for the asymmetrical-horror project called “Hellhole” (hellholeasym.fandom.com) or any other “Hell”-titled Roblox game does not apply — always check the place ID before following a guide.

Open the official game page
Player routes

Open the page for your question

FAQ

Hellhole wiki questions

What do you do in Hellhole?

You drop into a shaft, gun down zombie hordes floor by floor, crack open chests for loot and Scraps, stack upgrades, and push as deep as you can survive. The official description sums up the loop as “GO DEEPER. DIE. RUN IT BACK.”

Does Hellhole save progress?

Yes. The current official description says “Games now saves for all” (re-checked November 10, 2026) — the host-only rule documented on October 3 was changed by the October 8 publish. Exactly which fields persist is still not documented.

How many guns are in Hellhole?

The community wiki lists 10 guns, from the Default Pistol to Monarchs, and the official Into Oblivion badge confirms that mastering all 10 unlocks the Oblivion skin.

How many bosses does Hellhole have?

Official badges name five bosses — Gravemaw, Undergnaw, Rotmaul, Broodwidow, and Ashwing — and the Every Last One badge says “more to come soon.”

How deep is Hellhole?

Floor milestones in official badges run to floor 500 (the Below Hell badge), and nothing checked labels a final floor. The description's own question — “HOW DEEP CAN YOU GO?” — is still the honest answer.